In Xamarin.Forms, custom renderers define how a control is rendered on the UI, and are specific to a platform (iOS, Android, etc.).
For example, the default iOSButtonRenderer will render a Xamarin.Forms.Button as a UIKit.UIButton and will handle all the properties such as Text, Color, etc.
Custom renderers are renderers you create to either change the default behavior of an existing renderer or create a completely new one.
With Fabulous for Xamarin.Forms, you can still use custom renderers like you would in plain Xamarin.Forms.
Here’s an example of a custom renderer for displaying a Label with underlined text, which is not supported by Xamarin.Forms but the native platforms can do it:
In Xamarin.Forms, custom controls are controls that not part of the default controls of Xamarin.Forms.
They can either be extended controls (like the UnderlinedLabel above) or brand new ones.
Those custom controls necessarily have custom renderers attached to them, because Xamarin.Forms doesn’t know how to render them by default.
When using with Fabulous, you’ll need to both create the control class and its wrapper for Fabulous.
Here’s an example where we extend the Xamarin.Forms Entry control to add a BorderColor property:
typeBorderedEntry()=inherit Xamarin.Forms.Entry()static let borderColorProperty = BindableProperty.Create("BorderColor", typeof<Color>, typeof<BorderedEntry>, Color.Default)member this.BorderColorwith get ()= this.GetValue(borderColorProperty):?> Colorand set (value)= this.SetValue(borderColorProperty, value)
Along with this control, we create the wrapper (like defined in the View Extensions documentation) so we can use it in our Fabulous application:
[<AutoOpen>]module FabulousBorderedEntry =let BorderedEntryBorderColorAttributeKey = AttributeKey<_>"BorderedEntry_BorderColor"typeFabulous.XamarinForms.Viewwithstatic member inline BorderedEntry(?borderColor:Color,?placeholder,?text,?textChanged,?keyboard)=let attribCount =match borderColor with None ->0| Some _->1let attribs = ViewBuilders.BuildEntry(attribCount, ?placeholder = placeholder, ?text = text, ?textChanged = textChanged, ?keyboard = keyboard)match borderColor with None ->()| Some v -> attribs.Add(BorderedEntryBorderColorAttributeKey, v)let update (prevOpt:ViewElement voption)(source:ViewElement)(target:BorderedEntry)= ViewBuilders.UpdateEntry(prevOpt, source, target) source.UpdatePrimitive(prevOpt, target, BorderedEntryBorderColorAttributeKey,(fun target v -> target.BorderColor <- v))let updateAttachedProperties propertyKey prevOpt source target = ViewBuilders.UpdateEntryAttachedProperties(propertyKey, prevOpt, source, target) ViewElement.Create(BorderedEntry, update, updateAttachedProperties, attribs)
Once this is done, we’ll need a custom renderer per platform for that control to handle the new BorderColor property.
Here’s the example for iOS:
typeBorderedEntryRenderer()=inherit EntryRenderer()member this.BorderedEntrywith get()= this.Element :?> FabulousContacts.Controls.BorderedEntryoverride this.OnElementChanged(e)=base.OnElementChanged(e)if(e.NewElement <> null)then this.Control.Layer.BorderColor <- this.BorderedEntry.BorderColor.ToCGColor() this.Control.Layer.BorderWidth <- nfloat 1. this.Control.Layer.CornerRadius <- nfloat 5.else()override this.OnElementPropertyChanged(_, e)=if e.PropertyName ="BorderColor"then this.Control.Layer.BorderColor <- this.BorderedEntry.BorderColor.ToCGColor() this.Control.Layer.BorderWidth <- nfloat 1. this.Control.Layer.CornerRadius <- nfloat 5./// This dummy module is required by F# to be able to use [<assembly:ExportRendererAttribute>]/// so Xamarin.Forms can find your custom renderermodule Dummy_BorderedEntryRenderer =[<assembly: Xamarin.Forms.ExportRenderer(typeof<FabulousContacts.Controls.BorderedEntry>, typeof<BorderedEntryRenderer>)>]do()F#