SkiaSharp is a 2D graphics system for .NET powered by the open-source Skia graphics engine that is used extensively in Google products. You can use SkiaSharp in your Xamarin.Forms applications to draw 2D vector graphics, bitmaps, and text.

The nuget Fabulous.XamarinForms.SkiaSharp implements a view component for the type SKCanvasView.

To use Fabulous.XamarinForms.SkiaSharp, you must

  1. Add a reference to SkiaSharp.Views.Forms across your whole solution. This will add appropriate references to your platform-specific Android and iOS projects too.

  2. Next add a reference to Fabulous.XamarinForms.SkiaSharp across your whole solution.

After these steps you can use SkiaSharp in your view function. Here is a simple example of using SkiaSharp to draw a circle and respond to touch events:

open Fabulous.XamarinForms

View.SKCanvasView(enableTouchEvents = true,
    paintSurface = (fun args ->
        let info = args.Info
        let surface = args.Surface
        let canvas = surface.Canvas

        use paint = new SKPaint(Style = SKPaintStyle.Stroke, Color = Color.Red.ToSKColor(), StrokeWidth = 25.0f)
        canvas.DrawCircle(float32 (info.Width / 2), float32 (info.Height / 2), 100.0f, paint)
    touch = (fun args ->
        printfn "touch event at (%f, %f)" args.Location.X args.Location.Y

By default, the view will not be redrawn when the model changes. You should set invalidate to true when you know that a redraw is needed. Set it back to false when done, otherwise it will be redrawn at each update.

View.SKCanvasView(..., invalidate = true)

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